Aarthi Srinivasan
CSCE 445 Personal Webpage
Why CSCE 445?
I signed up to be in CSCE 445 because I wanted to learn about how modern technology has changed media. Media, historically, has been limited to one-way interactions, whether it be through books, radio, television, etc. The last ~50 years has changed media consumption in fascinating and unprecedented ways; I'm interested to learn to analyze these changes while also preparing to create the next wave of interactive media.
Media Consumed
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Video
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Movies​​
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Romantic Comedies​
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She's the Man​
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10 Things I Hate About You
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TV Shows
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Comedies​
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The Bear​
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Drama
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Succession​
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Youtube
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Instructional Videos​
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Gaming Videos
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Digital Media
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Social Media
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Tiktok
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Instagram
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Snapchat​​​
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Audio
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Music​
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Folk Pop​
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Noah Kahan​
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Hozier
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Pop
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Taylor Swift​
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Harry Styles
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Podcasts
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Informational​
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The Daily ​
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Stuff You Should Know
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Radio​​
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Interactive Media
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Video Games​
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Nintendo Switch​
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Overcooked 2​
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Heave Ho
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Mario Cart
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Super Smash Bros
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Online Puzzles ​
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NYT
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Connections​
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The Mini
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The Wordle​​
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Crosswords
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Print Media
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Books​​​
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Fantasy​
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"The Lord of the Rings"​
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"Harry Potter"
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Newspapers​​
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AP​
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BBC
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Challenges/Difficulties
A challenge with both content consumption and content generation is the overwhelming amount of choices of software/services/tools to create or consume, especially when those tools are incompatible with each other. Often times, one has to navigate through the variety of software updates, incompatitibilies, dependencies, and more to simple build a piece of software. Furthermore, the newer models of subscription based tools (rather than a one time purchase and download) means that access is limited and subject to the will of the tool producer, which can be sporadic. Something as simple as changing API pricing can significantly impact existing software that depend on the API and cannot withstand a significant or unanticipated price/model change. In terms of consumption, the variety and incompability of platforms range from something as simple as streaming platforms (having to get multiple streaming platforms and then having to buy additional add-ons within a streaming platform) to something more complicated like video games (having limited availability of video game options depending on the gaming device).